Virtual Riot Heavy Bass Design Vol 2 _verified_
Virtual Riot: Heavy Bass Design Vol. 2 is a widely acclaimed sample pack released through Disciple Samples
platform. Designed by world-renowned dubstep producer Virtual Riot, this pack is a staple for producers looking to create high-impact tearout, riddim, and experimental bass music. Pack Overview & Highlights Sound Selection
: This volume is "filled to the brim" with professional-grade assets, including kicks, snares, synth one-shots, and complex bass loops. Genre Focus : While primary for Tearout Dubstep
, it is heavily used across Trap, Riddim, and various experimental bass genres.
: The samples are designed for maximum clarity and professional impact, making them ready for use in club-focused productions. Total Assets : Includes over 400 high-quality samples. Sample Breakdown
The pack is categorized to help producers quickly find specific elements for their tracks: Synths (433 items) : Includes intricate synth patterns and heavy basslines. Drums (199 items)
: A comprehensive collection of punchy kicks, snares (64), and claps (36). Percussion (101 items)
: Features hats, shakers, tambourines, and more to add rhythm and texture. Vocals (36 items)
: Processed vocal snippets and one-shots for extra character.
: Includes brass, strings, woodwinds, and unique sound effects like vocoders and bells. Where to Access Official Platform : Available for download and preview on Demo Track
: You can listen to the official demo track, which was made entirely using samples from this pack, on SoundCloud Equipboard
: Further details on the gear and software Virtual Riot uses in conjunction with these samples can be found on Equipboard Virtual Riot's serum presets Virtual Riot - Heavy Bass Design Vol. 2 [DEMO]
The Producer’s Arsenal: Virtual Riot’s Heavy Bass Design Vol. 2 When German producer Valentin Brunn, better known as Virtual Riot , dropped the first Heavy Bass Design
, it became an instant industry standard. Released in late 2020 through Disciple Samples , the sequel— Virtual Riot - Heavy Bass Design Vol. 2
—solidified his reputation as the "master of the craft" for modern dubstep and tearout production. A Complete Toolkit for Heavy Bass
Following the massive success of Volume 1, this pack was designed to be "faster, harder, better, stronger". It isn’t just a collection of sounds; it’s a high-definition blueprint for aggressive electronic music. Total Content : The pack features 579 high-quality samples
, providing a comprehensive range of textures and tools for every stage of a track. Diverse Sound Design Tearout & Dubstep Basses
: Signature heavy-hitting growls, screeches, and metallic textures that define the "Disciple sound". Surgical Percussion
: From crisp, punchy kicks to "Serum-only" claps, the drums are engineered to cut through the densest mixes. Creative Loops
: Rhythmic synth loops and complex drum patterns ready to be chopped or used as foundations. Production Quality : Every sound was recorded and processed at Virtual Riot's Studio
, ensuring they meet the same rigorous standards as his personal discography. Impact and Accessibility
While many sample packs are relegated to background noise, Volume 2 arrived with a massive Sample Pack Demo
that producers still study for its composition and technical prowess. The demo was so influential it has been sampled in major tracks, such as ILLENIUM's "Shivering" featuring Spiritbox. Virtual Riot's Heavy Bass Design Vol. 2
Following the MASSIVE success of Heavy Bass Design Vol. 1, Virtual Riot and Disciple Samples are ready to unleash Vol. 2!
The Virtual Riot: Heavy Bass Design Vol. 2 is a professional-grade sample pack released on November 18, 2020, through Disciple Samples and distributed via Splice. Following the industry-shifting impact of Volume 1, this sequel was designed to provide modern bass music producers with even "faster, harder, better, stronger" sounds. Core Content Overview
The pack contains a total of 579 high-quality loops and samples tailored for genres like dubstep, riddim, and trap. The distribution of files includes:
Synths (339 samples): Including bass loops, stabs, and intricate synth patterns. virtual riot heavy bass design vol 2
Drums (90 samples): High-impact kicks (18), snares (23), claps (13), and various percussion elements like cowbells and china.
Vocals (39 samples): Short phrases and chops typical of Virtual Riot's signature sound.
FX & Textures: A wide range of impacts, glitch stabs, and experimental textures created using techniques like Serum’s noise oscillator. Key Production Features
Professional Processing: Reviewers note that the samples are meticulously EQ’d and processed to be "mix-ready," significantly reducing the time needed for post-production.
Versatility: While centered on heavy bass, the pack is widely used in "vomitstep," phonk, and cinematic electronic intros.
Royalty-Free: All sounds are royalty-free for use in commercial projects for Splice subscribers. Industry Impact & Adoption
Wide Adoption: Elements from the pack have been used by major artists; for example, the VR_FX_impact_knock.wav sample appears in tracks like Dream Logic and has been identified in recent high-profile phonk and dubstep releases.
Critical Reception: Producers frequently cite the second drop of the official Sample Pack Demo as a benchmark for modern riddim production.
Artist Legacy: Virtual Riot remains the best-selling artist of all time in the dubstep genre on Beatport, a reputation bolstered by the success of the Heavy Bass Design series. How to Access
Title: The Night the Subwoofer Woke Up
It was 2 AM, and Leo was staring at a single sine wave. He’d watched Virtual Riot’s Heavy Bass Design Vol. 2 three times. Not as background noise, but leaned in, elbows on his desk, re-playing the same 15-second stretch where Valentin (VR) drags a wavetable into Serum and mutters, “Okay, this is where the magic happens.”
Leo’s first mistake was thinking the “magic” was a preset. It wasn’t. It was a feeling—one he was about to learn.
Chapter 1: The Wrong Turn
Leo had spent the last six hours making what he called a “tearout bass.” In reality, it was a distorted mess. He’d thrown on OTT (multiband compression) like ketchup on a steak, slapped a Soundgoodizer on it, and wondered why it sounded like a wet cardboard box falling down stairs.
Frustrated, he pulled up the project file from Volume 2—the one called “VR_HowTo_Riddim_Chunk.”
He soloed the bass channel. It was clean. Fat. It punched his chest without hurting his ears. How?
Chapter 2: The “Aha” Moment
He rewound to the 12-minute mark. Virtual Riot was explaining The Three Layers of Heavy:
- The Sub (the soul) – A pure sine wave, 40-80 Hz, playing the exact same rhythm as the mid-bass. No distortion. Just a clean, rumbling presence.
- The Mid-Bass (the body) – A Serum patch with a complex wavetable (he used “Modern Talking” but stretched and morphed). Heavy saturation—but only in the mids. He used Serum’s own distortion, not a third-party plugin, to keep phase coherence.
- The Tops (the teeth) – White noise layered only on the transient. Not constant. Just a tiny, 50ms crack of filtered noise to give the bass “bite.”
Leo realized his mistake: he’d been trying to make one sound do everything. Virtual Riot wasn’t designing a bass. He was designing a system.
Chapter 3: The 15-Minute Challenge
In the video, VR says: “If you can’t make a heavy bass in 15 minutes, your template is broken.”
Leo reset his DAW. He created a new Serum patch with nothing but a saw wave and a sine wave. He followed the exact steps from Vol 2:
- Wavetable: Position A = Saw, Position B = Sine. Morph at 60%.
- Filter: Lowpass 24db, cutoff at 200 Hz. No movement yet.
- Distortion: Serum FX – “Diode” style, drive at 40%. Then a second distortion – “Hard” style, mix at 30%.
- The Secret Sauce (from Vol 2): An LFO on the volume of the distortion bus, not the filter. 1/3 rate (triplet feel). This gave it that signature “chattering” riddim groove without losing low end.
He exported it. It wasn’t VR-level, but for the first time, it sounded heavy. Not loud—heavy. There’s a difference.
Chapter 4: The Breakthrough
At 3 AM, Leo noticed something in the background of the video. On Virtual Riot’s screen, there was a utility plugin on the bass bus. Gain: -0.1 dB. A limiter with the ceiling at -0.3 dB. That’s it. No ozone. No maximus. No multiband on the master.
He copied this. Then he did the one thing VR emphasizes in Vol 2 more than any synth trick: He turned everything else down. Virtual Riot: Heavy Bass Design Vol
The kick peaked at -6 dB. The snare at -8 dB. The bass? -3 dB. Then he turned his monitors up.
Suddenly, the bass had headroom. It stopped fighting the kick. The sub was a pillow, not a punch. The mid-range growled without clipping.
Chapter 5: The Result
By 4 AM, Leo had a 16-bar loop that made his cat leave the room. He didn’t have Virtual Riot’s thousands of hours of experience. But he had his system:
- Sub pure. Mid distorted. Tops transient.
- Distortion in series, not parallel.
- LFO on distortion mix, not filter cutoff.
- Headroom as a weapon.
He saved the project as “VR_Template_v1” and closed his laptop. For the first time, he wasn’t chasing a sound. He understood the why behind it.
Your Turn
That story is you. Virtual Riot – Heavy Bass Design Vol. 2 isn’t a preset pack. It’s a set of principles disguised as a tutorial. The helpful takeaway? Stop trying to make one synth patch do everything. Layer with purpose. Distort with intention. And for the love of bass, leave your limiter alone until the mix is 90% there.
Now go open Serum. Start with a sine wave. Add a little noise. And remember: heavy isn’t loud. Heavy is controlled chaos.
Virtual Riot: Heavy Bass Design Vol. 2 is a professional-grade sample pack released on November 18, 2020, through Disciple Samples and distributed via Splice. Following the immense popularity of his first volume, this pack is designed to provide everything a producer needs to create high-impact bass music, including dubstep, riddim, and trap. Pack Overview
The collection contains 579 high-quality loops and samples. Virtual Riot produced the official demo track using only sounds from this pack to showcase its versatility. The sound library is categorized into several key areas:
Synths & Bass: 339 synth-related files, including bass loops, stabs, and glitch elements.
Drums: 90 drum samples featuring 23 snares, 18 kicks, and various percussion like claps, rims, and cymbals.
Vocals & FX: 39 vocal samples alongside a variety of FX, such as impacts and risers. Sound Design & Influence
The pack is characterized by the "faster, harder, better, stronger" evolution of Virtual Riot’s signature sound. Users of Xfer Serum can also find complementary preset volumes that mirror the design philosophy of this pack. Notable industry impact includes the use of the "VR_FX_impact_knock.wav" sample from this pack in Skrillex's track "G2G". Key Production Features
All-in-One Toolkit: Provides kicks, snares, one-shots, and loops suitable for full production needs.
Signature Style: Features Virtual Riot’s classically trained musicianship blended with top-tier electronic sound design.
Accessibility: Available to Splice Sounds subscribers for individual sample downloads.
Virtual Riot: Heavy Bass Design Vol. 2 is a comprehensive sample pack released in late 2020 through Disciple Samples and exclusively distributed via Splice Sounds. Created by the German producer Valentin Brunn (Virtual Riot), it serves as a successor to the highly successful first volume, aiming to provide "faster, harder, and better" sounds for the modern bass music landscape. Pack Contents and Composition
The collection contains 579 high-quality samples and loops, focusing primarily on tearout dubstep, riddim, and experimental bass textures. The sounds are meticulously curated to cover every aspect of a bass-heavy production:
Bass Elements: The core of the pack includes approximately 100 bass loops and 100 bass one-shots, featuring the aggressive, mechanical textures Virtual Riot is known for.
Synth & Melodic: There are roughly 339 synth-related files, including both loops and one-shot stabs suitable for lead melodies and complex sound design.
Drums & Percussion: A total of 90 drum samples, ranging from 18 kicks and 23 snares to miscellaneous percussion like cowbells, rims, and cymbals.
FX & Atmosphere: Includes glitch stabs, heavy impacts, and cinematic effects designed for transitions and texture.
Vocals: 39 vocal samples and one-shots to add a human element to digital compositions. Creative Use and Influence
Virtual Riot released a demo track titled "Heavy Bass Design Vol. 2," which showcases the pack's potential by using only sounds found within the collection. This demo has since appeared in numerous fan playlists on platforms like SoundCloud and Spotify.
Beyond traditional music production, the pack is frequently cited as a tool for: Title: The Night the Subwoofer Woke Up It
Sound Designers: Useful for creators working on video games or movies who need unique, high-impact audio assets.
Wavetable Creation: Producers often use these samples as raw material to build custom wavetables in synthesizers like Serum.
Educational Purpose: The pack serves as a reference for aspiring "bass music superstars" to study professional-grade sound architecture. AI responses may include mistakes. Learn more Virtual Riot's Heavy Bass Design Vol. 2
it's about 550 samples big uh there's a lot of bass loops bass one shots synth loops synth one shots drum hits. and a few effects. YouTube·Disciple
Virtual Riot Heavy Bass Design Vol 2: Unleashing the Fury of Low-End Audio
The world of electronic music production is a realm where creativity knows no bounds, and producers are constantly pushing the limits of sound design to create fresh and exciting sonic experiences. One of the most critical elements in producing high-energy tracks is the bass sound, which can make or break the overall impact of a song. In this article, we'll dive into the world of Virtual Riot's Heavy Bass Design Vol 2, a game-changing sound pack that's specifically designed to help producers create earth-shattering, heavy basslines that will leave listeners breathless.
The Art of Heavy Bass Design
Heavy bass design is an art form that requires a deep understanding of audio processing, synthesis, and music production techniques. A great bass sound can elevate a track from good to great, adding depth, energy, and an infectious vibe that gets people moving. However, creating a truly exceptional bass sound can be a daunting task, especially for producers who are new to sound design.
That's where Virtual Riot comes in – a renowned sound design expert with a passion for creating high-quality, usable sounds for electronic music producers. With Heavy Bass Design Vol 2, Virtual Riot has pushed the boundaries of bass sound design, delivering a comprehensive sound pack that's packed with a wide range of heavy, processed, and surgically precise bass sounds.
What to Expect from Heavy Bass Design Vol 2
So, what can you expect from Virtual Riot's Heavy Bass Design Vol 2? This sound pack is a massive collection of 101 heavy bass sounds, carefully crafted to provide producers with a vast range of creative options. From deep, rumbling subs to aggressive, in-your-face mids, and from subtle, textured basslines to full-on, bass-heavy behemoths – this pack has it all.
The sounds in Heavy Bass Design Vol 2 have been meticulously processed to ensure they're optimized for a wide range of genres, including dubstep, trap, drum and bass, and more. Each sound has been carefully designed to be versatile, allowing producers to easily integrate them into their tracks, regardless of the tempo, key, or style.
Features and Benefits
Here are just some of the key features and benefits of Virtual Riot's Heavy Bass Design Vol 2:
- 101 Heavy Bass Sounds: A diverse range of bass sounds, carefully crafted to cater to different tastes and production styles.
- Surgically Precise EQing: Each sound has been precisely EQ'd to ensure a perfect balance of low-end weight, midrange clarity, and high-end sparkle.
- Deep, Rumbling Subs: Heavy Bass Design Vol 2 includes a range of deep, rumbling sub-bass sounds that will add weight and depth to your tracks.
- Aggressive, In-Your-Face Mids: For producers who want to create more aggressive, in-your-face basslines, this pack delivers.
- Subtle, Textured Basslines: For those who prefer a more subtle approach, Heavy Bass Design Vol 2 includes a range of textured, ambient bass sounds.
- Instant Drop-In Ready: All sounds are instantly drop-in ready, with no complex processing required – just drag and drop into your DAW and start producing.
The Production Process
So, how did Virtual Riot create such an incredible sound pack? The production process involved a combination of cutting-edge software and hardware, along with a healthy dose of creativity and experimentation.
To create the sounds in Heavy Bass Design Vol 2, Virtual Riot employed a range of industry-leading plugins and software, including Ableton Live, Logic Pro, and a suite of premium effects processors. From there, the sounds were carefully processed and refined using a combination of EQ, compression, distortion, and other advanced audio processing techniques.
Tips and Tricks for Getting the Most from Heavy Bass Design Vol 2
To get the most from Virtual Riot's Heavy Bass Design Vol 2, here are a few tips and tricks to keep in mind:
- Experiment with Different Genres: Don't be afraid to experiment with different genres and styles – the sounds in Heavy Bass Design Vol 2 are versatile and can be used in a wide range of contexts.
- Use the Sounds as a Starting Point: Use the sounds in this pack as a starting point for your own sound design experiments – tweak, process, and refine to create something entirely new.
- Pay Attention to Arrangement: Pay attention to arrangement – a great bass sound can be ruined by poor arrangement. Make sure to leave space for the bass to breathe and shine.
Conclusion
Virtual Riot's Heavy Bass Design Vol 2 is a game-changing sound pack that's a must-have for any serious electronic music producer. With its vast range of heavy, processed, and surgically precise bass sounds, this pack has the potential to elevate your productions to new heights.
Whether you're a seasoned pro or just starting out, Heavy Bass Design Vol 2 offers a wealth of creative possibilities, along with a steep learning curve that's guaranteed to help you grow as a producer. So why wait? Get your hands on Virtual Riot's Heavy Bass Design Vol 2 today and unleash the fury of low-end audio on your next track!
1. The "VR Riddim Saw" (The Guttural Growl)
This is the staple sound of the pack—thick, wide, and evolving.
The Oscillators:
- OSC A: Analog Basic Shape (Saw).
- Level: -12dB (This acts as a sub-layer).
- OSC B: Analog Basic Shape (Saw).
- WT Pos: Slightly detuned.
- Unison: 7 voices.
- Detune: 10-15 cents.
- SUB: A clean Sine wave (for low-end stability).
The Processing (The VR Secret):
- Filter: Bring down the Cutoff to roughly 200Hz-400Hz (Low Pass). This creates that "muffled" timbre before distortion.
- FX Rack:
- Distortion (Multi-Band): Use the "Downsample" or "Hard Clip" warp modes. Heavy distortion.
- Serum FX (Distortion): Add another instance of distortion inside the FX tab. Select "High Band" mode to distort only the mids/highs, leaving the low-end clean.
- Hyper/Dimension: Set to Dimension mode, Mix 20%, Size 100%. This creates the "VR Wall of Sound."
- Compressor: A glue compressor to squash the transients together.
Modulation:
- LFO 1: Assigned to the Cutoff of the filter. Use a custom curve that snaps down quickly (for the "wuh" sound) and holds.
- Macro 1 (Texture): Map this to the "Warp" mode on OSC A or the "FX Mix" to introduce grit gradually.
Competitive positioning
- Differentiators: Emphasis on teachable content + DAW templates; cross-format presets (Serum, Massive X, Phase Plant); modular resampling workflow.
- Risks: Market saturation of bass packs; mitigate via artist branding, high-quality masterclass, and exclusive presets.
The Release: A Community Event
When the pack was released (under the label扩张 BOY), it wasn't just a product launch; it was a cultural moment.
- The "Patchintosh": The most famous part of the Vol 2 story is the "Patchintosh." This was a single preset included in the pack that was so complex and used so many macro controls that it acted like its own synthesizer. It could generate hundreds of different basses just by turning knobs. It became a rite of passage for producers to see how many unique sounds they could squeeze out of just that one preset.
- The Memes: Virtual Riot is known for being active in the community. He didn't take himself too seriously. The marketing and subsequent usage of the pack were filled with memes about how "illegal" the sounds were or how they would destroy speakers.